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Arrange the books take the CLOSET KEY (A).Take the BELLS (2/3) (X) place the BOOK (Y).Pull the lever (S) take the GOLDEN LEAF (T) and MINIATURE SHIP WHEELS (1/3) (U).Use the Dark Blue, Red, and Green Brushes (Q).Place the BONE CASTLE TILE, MANTICORE TILE, and HOUSE TILE for a mini-game (N).Take the ACIDIC CLEANER (L) and HOUSE TILE (M).Place the TURTLE EMBLEM turn the handle (K).Open the CAMERA place the BATTERIES (2/2) (I).Take the JEWELRY BOX (G) and BATTERIES (2/2) (H).Open the flowers (1-5) take the TURTLE EMBLEM.Play the HOP to receive the SEASHELLS (D).Pull the lever 3 times (Y) use the Red Brush (Z).Use the RAINBOW WAND to change the orbs (W).Combine the TALON WAND and RAINBOW ORB to make the RAINBOW WAND (U).Use the HAMMER take the RAINBOW ORB (T).Take the CRYSTAL STARS (3/4) (R) give the GOLDEN DOVE (S).Play the HOP to receive the GOLDEN DOVE (P).Open the lid take the CRYSTAL STARS (2/4) (O).Use the BENT FORK (M) use the oil (N).Place the BIRD WHISTLE (J) take the BELLS (1/3) (K).Move the mushrooms take the TALON WAND (I).Use the Red and Dark Blue Brushes take the BIRD WHISTLE (G) and CRYSTAL STARS (1/4) (H).Use the BONE PRUNERS twice use Smudge (F).Place the SERRATED BONE on the BROKEN BONE PRUNERS to make the BONE PRUNERS (E).Give the ACORNS (3/3) (C) take the BROKEN BONE PRUNERS (D).Use the BRANCH (Z) use the Red Brush (A).Move the leaves take the BRANCH (X) and BENT FORK (Y).Play the HOP to receive the SERRATED BONE (V).Use Smudge (S) to take the Red Brush (T).Use the Dark Blue Brush (Q) on the painting (R).Place the MONOCHROME FIGURINE and COLORFUL FIGURINE for a mini-game (N).Place the YANG CHARM on the TRINKET BOX (L) open it.Use the key (I) and WREATH KEY (J) take the TRINKET BOX (K).Play the HOP to receive the WREATH KEY (G).Take the HATCH HANDLE (A) use the HATCH HANDLE (B).Use the Map to fast travel to a location.This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you'll collect from it. Hidden-object puzzles are referred to as HOPs.This guide will not show when you have to zoom into a location the screenshots will show each zoom scene.This is the official guide for Subliminal Realms: The Masterpiece.Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws.
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Remember to visit the Big Fish Games Forums if you find you need more help. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. We hope you find this information useful as you play your way through the game. This document contains a complete Subliminal Realms: The Masterpiece game walkthrough featuring annotated screenshots from actual gameplay! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. Whatever the case, with products like this, Xtive has cemented their Christmas Party invite from the Thompson family.Welcome to the Subliminal Realms: The Masterpiece WalkthroughĪlbert's worst nightmare becomes reality when a creature from his grim paintings kidnaps his family. Perhaps the CEO was molested by Sonic the Hedgehog, or maybe the President’s daughter was kidnapped by a gang of ninjas and no one was a bad enough dude to rescue her. Ignoring the mountains of evidence against the feasibility of subliminal stimuli, one still has to wonder why this company has such a hard-on for pushing people away from video games. Korea has, in recent years, had a spat of gaming related deaths, most related to people looking to escape reality by spending hours in Internet cafes, until they eventually die of a combination of exhaustion and ramen overdose. The eventual goal of the company is to have game developers integrate their system into gaming machines, to curb the rampant, deadly scourge of video game addiction. They claim that the messages are played 10,000 – 20,000 times per second, and that while gamers can not consciously hear the sounds, their subconscious can pick up, and be influenced enough to dissuade people from playing games. The Korea Times, by way of Boing Boing, has an article about a company called Xtive that claims to have developed a system of subliminal audio cues designed to combat video game addiction.
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